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Nightbanes Wiki
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==Attributes== <small>For more information about attributes, see the [[Cards]] page!</small> ===Bloodlust Counter=== The '''Bloodlust Counter''' of a creature shows how many [[turn]]s it needs to become active. If the creature doesn't have a Bloodlust counter, it can attack the turn it is played. All creatures gain one Bloodlust per turn until their counter is full. While inactive, they only use passive abilities such as [[Flying]] or [[Toughness]]. [[Ability|Abilities]] that are inactve because the creature hasn't accumulated enough Bloodlust are greyed out. ===Health=== A creature's '''Health''' shows the current healthiness of the creature. Once it reaches 0, the creature is destroyed and leaves [[play]]. Some abilities activate at this point. ===Rage=== '''Rage''' is the base amount of damage a creature deals when it attacks. Damage can be enhanced through numerous ways, such as [[Curse|cursing]] enemy creatures, [[Enrage|increasing the rage]] with [[Ability|abilities]] or equipping a [[Weapon]]. ===Damage School=== {{main|Damage School}} In [[Nightbanes Wiki|Nightbanes]] all creatures deal damage of a specific Element. This is important because specific abilities can protect against or enhance the damage of a target school. When building a [[Deck]], look closely at what [[Ability|abilities]] benefit which of your creatures, to increase the synergy of your cards. <br>The different Damage Schools are: <br>[[Physical]] * [[Ballistic]] * [[Fire]] * [[Ice]] * [[Toxic]] * [[Holy]] * [[Psychic]] * [[Mystic]] * [[Shadow]] * [[Electric]] <br> <br>Types of [[Ability|abilities]] that are target specific Damage Schools are: <br>[[Curse]] * [[Toughness]] * [[Enrage]] * [[Inflict]] * [[Periodic]] ===Weapon and Armor Slot=== Some creatures have [[Weapon Slot|Weapon-]] and/or [[Armor Slot]]s and can be equipped with a corresponding Card. [[Weapon]]s and [[armor]]s usually add damage or health, sometimes both, and often have additional abilities that can activate even if the equipped creature is inactive. ===Race=== Creatures are divided into different categories or '''Races'''. Creatures of the same race often share similarities, like their [[Damage School]] or the kind of [[Ability|abilities]] they feature. The Race of your creatures is important, because many abilities only affect one target race. Therefore you may want to build a [[deck]] consisting of mainly one race, as their abilities often affect another positively. ====Keyword==== A Race's '''Keyword''' is referred to in abilities that protect against or enhance a creatures damage against this race, like "[[Lifebane]]" or "[[Necroward]]". ===Abilities=== A creature can have up to three [[Ability|abilities]], which can enhance their damage or sturdiness, or benefit them or your other creatures otherwise.
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